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Updating EQ2U for Blood of Luclin

Discussion in 'EQ2U Players Support & Feedback' started by Feldon, Nov 7, 2019.

  1. Alarra

    Alarra Active Member

    Feature Request:
    Min [Enter Stat] search for characters.
    IE: > 140,000 Potency
    Feedback:
    Some stats on the Character page don't have commas between numbers like potency or resolve.
     
  2. Alarra

    Alarra Active Member

    I am amazed at how many coercers have reached level 120 with less than 30mill health.
    They weren't in crafting gear btw.
     
  3. Feldon

    Feldon Administrator Staff Member

    Will loop back around on this.

    Done.
     
    • Like Like x 2
  4. Feldon

    Feldon Administrator Staff Member

    I'm speculatively putting in Spells with the rares below:

    Fighter (Expert) - Shadowed Primal Luclizite Shard**
    Mage (Expert) - Shadowed Jumping Creeper
    Priest (Expert) - Shadowed Jumping Creeper
    Scout (Expert) - Shadowed Humming Sapphire Gem

    ** Fighter CAs currently call for the non-shadowed rare. This is, of course, horribly unfair to Scouts, Mages, and Priests. Presumably this is a bug.

    All Grandmasters use 1 Primal Luclizite Shards, 1 or 2 Jumping Creepers, and 1 or 2 Humming Sapphire Gems.
     
    Last edited: Jan 6, 2020
  5. Feldon

    Feldon Administrator Staff Member

    Last edited: Jan 6, 2020
  6. Feldon

    Feldon Administrator Staff Member

    Spells / Combat Arts on EQ2U now go to level 120. So far this has been updated via scripts. I'm sure there will be bugs to fix and fine-tuning to be done.
     
    • Appreciation Appreciation x 3
  7. Feldon

    Feldon Administrator Staff Member

    EQ2U is now using internal icons for all items/equipment. The icon exporter script has always been something an EQ2 dev had to run manually and it's just something that fell through the cracks. So to make this change, I've touched a LOT of files. It is very likely I have broken things or missed a few places. 5,183 item icons were sliced and uploaded to EQ2U. Your testing is greatly appreciated!

    These are the areas I impacted:
    • Item Search Results (census)
    • Item Search Results (census offline)
    • Item Details
    • Item Popups
    • Wishlist Items
    • Item Character Compare
    • Recent Discoveries
    • Character Detail
    • Character Adorns
    • ACT Loot Tracker
    • Collections
    • Recipes
    • Marketplace
     
    Last edited: Jan 7, 2020
    • Appreciation Appreciation x 2
  8. Alarra

    Alarra Active Member

    Something New to keep you up:
    「Updated level 111+ expert recipes to use any shadowed harvest instead of specific shadow harvests.」
     
  9. Feldon

    Feldon Administrator Staff Member

    Oh cripes.
     
  10. Feldon

    Feldon Administrator Staff Member

    Blood of Luclin recipe components deleted and reimported.
     
    • Like Like x 2
    • Appreciation Appreciation x 1
  11. Alarra

    Alarra Active Member

    Rejoice Feldon!
    they are fixing an issue:
    ・Recipe names for Blood of Luclin profession spells have been updated to include the roman numeral version number.

    They also changed about 162 other recipe names as well
     
  12. Feldon

    Feldon Administrator Staff Member

    Greeeeeat.
     
    • Funny Funny x 3
    • Like Like x 1
  13. Endymion

    Endymion Active Member

    Not specific to Blood of Luclin, but a bug with one of the stat displays:

    upload_2020-1-15_9-50-12.png
     
  14. Feldon

    Feldon Administrator Staff Member

    Thank you kindly. Had to add that one to our secret decoder ring.
     
  15. Feldon

    Feldon Administrator Staff Member

    To Do: Change "Energetic Snack" item search to work for all 44 items of classification "snack". Make sure this item type works for copied permalinks.
     
  16. Sweatypie

    Sweatypie Active Member

    Some tooltip tweaks needed:

    Casting speed: Does not convert into anything. Hard cap 200% Because some encounters debuff cast speed and reuse

    Attack Speed(Haste): Does not convert into anything. Hard cap 200%

    Reuse: Hard cap 200% Because some encounters debuff cast speed and reuse

    Multi Attack: Hard cap 2995. Soft cap is impossible to say because of Multi Attack avoidance and other stuff.

    DPS Modifier: No hardcap and the curve is impossible to plot. The more the better. For whatever reason it becomes exponentially better above 6k and even more lucrative above 7k.

    Flurry: You need 95% flurry to have a 1% flurry chance because of mob flurry avoidance, so hardcap should be 195% or more, I didnt check anything beyond T2 raid mobs.

    PvP stats no longer a thing.
     
    Last edited: Jan 29, 2020
    • Agree Agree x 1
  17. Sweatypie

    Sweatypie Active Member

    Updated my previous post with some more numbers.
     
  18. Feldon

    Feldon Administrator Staff Member

    Thank you for these updates. Do you have any suggestions on how you would write these to also work with lower level content and TLE? Did they really get rid of all the conversions even if you are below level 100 or even if you're on TLE? Seems like that would be a massive nerf to player power.
     
  19. Sweatypie

    Sweatypie Active Member

    Cast speed and Attack speed does not convert into Double Cast or Flurry on Kaladim either or low level on live servers.
     
  20. Feldon

    Feldon Administrator Staff Member

    Wow ok.
     

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