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EQ2 Forum Update Notes - May 10, 2022

Discussion in 'The News Feed!' started by Daybreak Post Tracker -, May 9, 2022.

  1. GENERAL
    • Fixed an issue that could cause the census data export to fail.
    • ABILITIES
      • Increased the damage of Level 125 Wizard and Warlocks by 30%.
      • Increased the damage of Level 125 Summoner pets by 30%
      • Increased the damage of Level 125 Enchanters and Summoners by 20%.
      • Increased the damage of Level 125 Enchanters pets by 10%.
      • Corrected an issue that caused wards to apply for negative values when they exceeded a certain amount and removed the cap on wards from exceeding that amount.
    • PUBLIC QUESTS
      • Fixed a bug that could prevent some Public Quests from updating, such as those in Eryslai, Winds of Twilight and Awuidor, the Dark Fathoms.
    • ZONES AND POPULATION
      • Visions of Vetrovia Raids
        • Karuupa Jungle: The Fading Light [Raid] should now only require one (1) player in the raid group having access to enter the zone.
        • Mahngavi Wastes: The Engulfing Night [Raid] should now only require one (1) player in the raid group having access to enter the zone.
        • Forlorn Gist: Emerging Deceit [Raid] should now only require one (1) player in the raid group having access to enter the zone.
        • Forlorn Gist: Akashic Incursion [Raid] should now only require one (1) player in the raid group having access to enter the zone.
      • Castle Vacrul: Haunting Presence [Raid]
        • Corrected an issue that could cause Lord Mayong Mistmoore to potentially cause problems with his reset mechanic.
        • The achievement for defeating Lord Mayong Mistmoore has been reset.
      • The Merchant's Den [Heroic II">
        • With the increased mage damage this update, Mage-or Aid will be disabled in the zone.
        • Challenge bosses will only trigger their state effect procs against players.
        • Killing the "root of evil" during the encounter with challenge Liegess Lavalle will now remove the detriment of the same name.
        • Challenge Arachlord Dyrraga casts Tangled Webs less often and will not target classes whose class events are active.
        • Challenge Arachlord Dyrraga's silk threads now have equal health, which was raised for the fake threads and decreased for the real ones.
        • Challenge Arachlord Dyrraga's drained commodities have less combat mitigation, and drained merchant marines spawn less frequently.
        • The negative damage reduction from challenge Mayong Mistmoore's claret collectors has been increased.
        • Silk Road will now be properly removed when the mage phase completes during the encounter with challenge Arachlord Dyrraga.
        • Challenge Beefcake will once again use his Three's a Crowd ability.
        • Chaotic Leech should no longer increase when re-entering the zone while Arachlord Dyrraga is spawned.
      • Forlorn Gist: Akashic Incursion [Raid]
        • Corrected a situation where the Cloaked Necromancer's summoned spirits could get stuck unable to be attacked.
      • Dracur Prime: Vyskudra the Ancient
        • An energized storm elemental's HP has been reduced by 65%.
        • An elemental stormlord's HP has been reduced by 55%.

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