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Spell "descriptions"

Discussion in 'Census: EverQuest II' started by Quicktiger, Jan 4, 2012.

  1. Quicktiger

    Quicktiger Guest

    I see in the spell listing the effects, which are fairly easy to render out.  However, spells are missing the prefix-style description of what a spell does.

    For example, "Spinechiller Blood VII" has a descriptive text of "Deals medium damage and poisons the target, dealing additional poison damage over time" in game, but in the spell listing itself, this text doesn't exist.

    Could it be added?

    Also missing are spell ranges and hit bonuses.  Oh, and the target type.

     
  2. Quicktiger

    Quicktiger Guest

    Bump (to go along with the request to split spell bugs into multiple posts)

     
  3. DanKinney

    DanKinney Guest

    This is something that Zoltaroth will have to address.  

    There are 2 aspects to the system.  One is the game information...the data itself and how it is organized.  The other is the transport of that data and how it is accessed.

    Each game team that provides data to this service is responsible for the former.  This includes ensuring that it has a meaningful structure and valid data.  My team is resposible for the latter.  We are responsible for the care and feeding of the data as provided to us by each game team, making sure that it is available for requests.

    This request is about the former aspect, which is why I need to have the game team respond.

    -dan

     
  4. Quicktiger

    Quicktiger Guest

    Ahh, good to know who does what inside your groups.  This means I have two teams to thank for the work on this.  :)

     
  5. feldon30

    feldon30 Guest

  6. Quicktiger

    Quicktiger Guest

    That would be a very strange path to get to the data indeed.

    From character's spell listing (which has spell ids), to the name, to a name lookup in an item database.  I think SOE can do better...

     
  7. Dedith

    Dedith Guest

    Feldon was just mentioning a work around for ya.  What you look at when you go that route is the spell scroll for that particular spell, but it does have the 'flavor' text description for the spell.

     
  8. Zoltaroth

    Zoltaroth Guest

    Fixed for next build:

    Code:
    
    <span><spell<span> <span>alternate_advancement="<span>0"<span> <span>aoe_radius_meters="<span>0"<span> <span>beneficial="<span>0"<span> <span>cast_secs_hundredths="<span>50"<span> <span>chardiff="<span>0"<span> <span>crc="<span>2550190493"<span> <span>deity="<span>0"<span> <span>description="<span>Deals medium damage and poisons the target, dealing additional poison damage over time."<span> <span>description_pvp="<span>Deals medium damage and poisons the target, dealing additional poison damage over time."<span> <span>given_by="<span>spellscroll"<span> <span>id="<span>1540770833"<span> <span>last_update="<span>1326138880"<span> <span>level="<span>57"<span> <span>max_targets="<span>0"<span> <span>name="<span>Spinechiller Blood VII"<span> <span>recast_secs="<span>18.656717"<span> <span>recovery_secs_tenths="<span>50"<span> <span>spellbook="<span>1"<span> <span>tier="<span>5"<span> <span>tier_name="<span>Adept"<span> <span>type="<span>arts"<span> <span>typeid="<span>1"<span> <span>version="<span>1">
    <span><cost<span> <span>concentration="<span>0"<span> <span>health="<span>0"<span> <span>power="<span>78"<span> <span>savagery="<span>0">
    <span><per_tick<span> <span>health="<span>0"<span> <span>power="<span>0"<span> <span>savagery="<span>0"/>
    
    <span></cost>
    
    
    <span><duration<span> <span>does_not_expire="<span>0"<span> <span>max_sec_tenths="<span>240"<span> <span>min_sec_tenths="<span>240"/>
    <span><icon<span> <span>backdrop="<span>315"<span> <span>icon_heroic_op="<span>36"<span> <span>id="<span>227"/>
    <span><effects>
    <span><effect<span> <span>description="<span>Inflicts 106 - 177 poison damage on target"<span> <span>indentation="<span>0"/>
    <span><effect<span> <span>description="<span>Inflicts 27 - 44 poison damage on target instantly and every 4 seconds"<span> <span>indentation="<span>0"/>
    
    <span></effects>
    
    
    <span><classes>
    <span><beastlord<span> <span>id="<span>42"<span> <span>level="<span>57"/>
    
    <span></classes>
    
    
    
    <span></spell>
    
    


     
  9. Quicktiger

    Quicktiger Guest

    You rock. :)

    You'd also roll if we had "range" in there!  :)

     

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