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EQ2 Forum Scorched Sky Feedback & Bugs - 2022

Discussion in 'The News Feed!' started by Daybreak Post Tracker -, Jun 21, 2022.

  1. all those replicas are a little on the small side, if I wanted a tine replica of a deity just make it a statue, I can put into my garden like a garden gnome no need for movement. I know this is not the right festival, but that T Rex from the chrono event used to scalable to giant size (I put him in charge of my apprentice, so she would not just sit there and do nothing ;) :D muahaha evil laugh). And what is it with the title over the replica's heads?"
    The replica Cellinaire inquired about is not an NPC replica actor. It is a replica of an instrument with the freedom to be scaled bigger and smaller. And I totally can make it scale larger, consider it done, Cellinaire! As for NPC replica house items, those ones that look like they could be plushies but can't be scaled bigger or smaller, it is dictated by the art of the NPC it is based on. If a model is one piece (body, armor, etc. is all one model) then a scalable house item can easily be made (think of the High elf vampires). But when the model is an assembly of separate pieces (hair, skin color, armor, weapons, wings, etc.) then they cannot be turned into plushies. Art would have to stitch all of the customization and armor into one model for each plushie. The NPC replica house items (the ones with their names overhead) are a workaround that we have, where we can call up the assets and assemble them on a NPC character that spawns in your house at the location where you place the house item. It's the same basic functionality as Escaped Lightning Bug Bottle, Spilled Beer, Party Cards, Falling Rose Petals, etc.. Long story short ("Too late!") those NPC replica house items are the best we can do to provide some sort of representation of those complex models, with the assets we currently have. ~ Kaitheel

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