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New Guild Data for 2013

Discussion in 'Census: EverQuest II' started by feldon30, Feb 8, 2013.

  1. feldon30

    feldon30 Guest

    Guilds have picked up some additional data since Census launched that folks may not be aware of. I'm going to go over all of the data, even some that has been present for some time.

    Code:
    >guild accounts="61" alignment="2" dateformed="1298556407" guildid="****" guildstatus="0" guildxp="31598900" id="*********" last_update="1360373593.601493" level="95" members="132" name="*********" name_lower="*********" ts="1360373593.601493" version="1" world="Antonia Bayle" worldid="104"<
    Note: Guild data is updated each time a guild member logs out.

    <span style="color: #d40000;">Guild Info

    accounts is the number of unique EQ2 accounts in the guild, while members is the number of characters joined to the guild.

    alignment has one of these values:

    Code:
    <alignment_list>
    <alignment id="-1" name="unknown"/>
    <alignment id="0" name="good"/>
    <alignment id="1" name="neutral"/>
    <alignment id="2" name="evil"/>
    </alignment_list>
    guildstatus has been deprecated in favor of*guildxp which (I believe) shows the guild's status towards the next level.

    <span style="color: #d40000;">Guild Ranks

    Code:
    <rank_list>
    <rank id="0" name="Leader"/>
    <rank id="1" name="Officer"/>
    <rank id="2" name="Officer Alts"/>
    .
    .
    <rank id="7" name="Recruit"/>
    </rank_list>
    <span style="color: #d40000;">Recruiting Info

    Code:
    <recruiting flags="10" longtext="Do you think you have what it takes to be a truly hardcore crafter? Apply today at *************!<br<<br<Classes needed:<br<Troubador<br<Monk<br<<br<Raid Times:<br<Sunday - 6:00 PM to 12:00 AM PST<br<Monday through Thursday - 8:00 PM to 12:00 AM PST<br<" minlevel="95" playstyle="2" shorttext="*************, PST Hardcore Crafting Guild"/>
    recruiting.flags is a bitfield:

    • bit 0 = We offer training to new players
    • bit*1 = Looking For: Fighters
    • bit*2 =*Looking For:*Priests
    • bit*3 =*Looking For:*Scouts
    • bit*4 =*Looking For:*Mages
    • bit*5 =*Looking For:*Tradeskillers
    recruiting.longtext is the Recruiting Message (long). recruiting.shorttext is the Recruiting Message (short). Currently, linebreaks are represented by an escaped
    tag, ie. <br>.

    recruiting.minlevel is the minimum adventure level being considered for recruits.
    recruiting.playstyle has one of the following values:
    • 0 - Standard
    • 1 - Casual
    • 2 - Hardcore

    <span style="color: #d40000;">Member List

    Member list contains character names and old style dbids:

    Code:
    <member_list>
    <member dbid="1234567" name="********"/>
    <member dbid="2345678" name="*******"/>
    .
    .
    </member_list>
    To resolve the members of a guild to modern guids, add &c:resolve=members to the URL:

    Code:
    <member_list>
    <member dbid="******" id="1234567890123" name="***********"/>
    <member dbid="******" id="2345678901234" name="*******"/>
    <member dbid="******" name="*******"/>
    .
    .
    </member_list>
    You may also add other fields to &c:resolve*inside the members collection such as*&c:resolve=members(displayname,type)<span style="font-weight: bold;">.

    Note: Characters which have not logged in since November 2011 will not have an id or resolve any other information.

    <span style="color: #d40000;">Guild Cloak Heraldry

    Code:
    <heraldry cloak_color="7" edge="1" edge_color="7" icon="15" icon_color="13" pattern="0" pattern_color="35"/>
    Your Guild's cloak heraldry can be customized by speaking to a Guild Cloak Designer in one of the major cities. There are 7 parameters which can be changed:

    • cloak_color -- the cloak's base or background color (0-63)
    • edge graphic (0-11)
    • edge color (0-63)
    • emblem (icon) graphic (0-3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />
    • emblem (icon) color (0-63)
    • pattern graphic (0-9)
    • pattern color (0-63)
    There are a total of 64 * 64 * 64 * 12 * 39 * 10 or*1,226,833,920 possible cloak designs.

    <span style="color: #d40000;">Personality Tags

    There are 4 personality tags which may be selected in-game. These are returned like this:

    Code:
    <personalitytag_list>
    <personalitytag text="We enjoy doing quests"/>
    <personalitytag text="We are family friendly"/>
    <personalitytag text="We're very funny (in our opinion)"/>
    <personalitytag text="We play at odd hours"/>
    </personalitytag_list>
    More guild info can be expected...
     
  2. Quicktiger

    Quicktiger Guest

  3. feldon30

    feldon30 Guest

    <span style="color: #d40000;">Guild Achievements

    Guild Achievements show up as a new block under a Guild record. Guild Achievements are only published if the "Hide Guild Achievements from Census" checkbox is not checked in-game for your guild.

    Code:
    <achievement_list>
    <achievement completedtimestamp="1361934477" id="616659975"/>
    <achievement completedtimestamp="1361934925" id="755589334"/>
    .
    .
    </achievement_list>
    The data for Guild Achievements are found in the Achievements collection. To distinguish them from player achievements, check for the presence of the isguildachievement*flag.

    census.daybreakgames.com/xml/get/eq2/ach...amp;c:limit=100

    Currently there is just one category of Guild Achievement -- Raid -- however more may be added in the future.
     
  4. feldon30

    feldon30 Guest

    EQ2U fully supports all the new Guild data.

     

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