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New Developer

Discussion in 'Census: General Discussion' started by Couloir50, Jan 30, 2012.

  1. Couloir50

    Couloir50 Guest

    Hello all, I started playing with the data api a week or so ago and have found it to enjoy and insightful to let go of.   I do have a couple of questions though.

    1:  One of the things I want to display is the max spell list of a character, so that at a glance in a control someone can see what spells still need be upgraded.   For example I am interested in showing that Dire Balm IX is mastered or expert but really don't care to show Dire Balm 1-8.   I am doing it now by with string parsing then checking the level, but it is costly both in the amount of data on the wire and computationaly.   Is there a way to do it based on the ID, or possibly in a query?

    2:  I am unsure how to parse adornments on items, it seems if there is a "focus" type adornment on a piece of armor then the other adornments don't show up in the data feed, I am assume I am missing something here.

    3: This one is more of looking for suggestions, one of the things I am showing is a "raid" view of armor.   I am using a grid control with the toon's name on the left hand side and the columns the different pieces of armor.  I am then color coding legendary, fabled pieces to add some color.  I would like to do is be able to color code where the armor came from as well mainly for raid armor.   Whether it is from Drunderx2, EM, HM etc.   The jewellery isn't so bad as it can be based on the lowest of the attributes modifiers but the armor tends to very more... any one have any thoughts on a decent algo?

    4: In the xml is by chance combathpreg and basemodifier reveresed?

    5: I would like to share the app and get feed back on it, but not sure what the best way of doing that would be.

    Thanks in advance.

     
  2. DanKinney

    DanKinney Guest

    I believe that some of these queries will become much easier (or possible) after tomorrow morning's update.

    Some of your questions require more understanding of the game data than I currently have.  You might need to get more guidance from one of the other devs (Dethdlr, Zoltaroth, etc.).  This includes question 4.

    The easiest way to share the app is to post a link to a download of it.  Please make sure that it is ready for folks to try it out and that you don't have any malware or destructive code.  This is a pretty open and trusting environment so far and I would like to keep it that way.  I'm not saying that you would, but I would be remiss if I didn't articulate that.

    -dan

     
  3. Dedith

    Dedith Guest

    1. String parsing is really the only way to go.  I suggest only c:show'ing the data you need to limit the data on the wire.

    2. Do you have an example url showing this? 

    3. Feldon wrote up a decent guide to Velious armor that you could use as a basis here, but marking which is better.. well, looking at Feldon's example pick alone there samples that are arguably better on the left then some further on the right.  However, the left is easier to get.  There really is no good algorithm for which gear is better because each toon may value certain stats more then others, based on current stats/caps/play style.

    4. I just checked combathpreg vs basemodifer on my toon and they are correct.

    5. Several of us have posted links to stuff for others to checkout.. we're fairly constructive about responses here.

     
  4. feldon30

    feldon30 Guest

    Welcome to the forums. :)

     

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