1. I have corrected the e-mail settings so that outgoing e-mails from these forums should be sent now. If you tried to Register or Reset your Password, please try again!
    Dismiss Notice

mapping in-game terms to RESTfully returned data

Discussion in 'Census: EverQuest II' started by Quicktiger, Dec 27, 2011.

  1. Quicktiger

    Quicktiger Guest

    In the XML, I see some data that I cannot map into in-game stats, and there are some missing.

    For instance, here's the <stats> stanza.  "physical resist" seems to be more commonly known as "mitigation", but I don't see potency in the XML data, and I have no idea what <defense armor="150"> maps to in-game.  Also missing is the different "at your level" percentage calculatiuons.  A forumla would be equally nice, but it is likely to change over time.  Block is also, in game, split into contested and uncontested, but not in the stats.

    <span style="font-family: monospace; font-size: 13px;"><stats<span> <span>personal_status_points="<span>13161823"<span> <span>runspeed="<span>94">

    <span style="font-family: monospace; font-size: 13px;"><span><ability<span> <span>spelltimecastpct="<span>19.705921"<span> <span>spelltimerecoverypct="<span>32"<span> <span>spelltimereusepct="<span>34.799999"<span> <span>spelltimereusespellonly="<span>0"/>
    <span><power<span> <span>max="<span>36851"<span> <span>regen="<span>1543"/>
    <span><tradeskill<span> <span>critfailuremod="<span>0"<span> <span>critsuccessmod="<span>1"<span> <span>durabilityadd="<span>0"<span> <span>durabilitymod="<span>0"<span> <span>progressadd="<span>0"<span> <span>progressmod="<span>2"<span> <span>rareharvestchance="<span>0"<span><span>successmod="<span>1"/>
    <span><weapon<span> <span>primarydelay="<span>2.643173"<span> <span>primarymaxdamage="<span>4810"<span> <span>primarymindamage="<span>976"<span> <span>rangeddelay="<span>4.460355"<span> <span>rangedmaxdamage="<span>15534"<span> <span>rangedmindamage="<span>3316"<span><span>secondarydelay="<span>2.643173"<span> <span>secondarymaxdamage="<span>4650"<span> <span>secondarymindamage="<span>943"/>
    <span><int<span> <span>base="<span>15"<span> <span>effective="<span>192"/>
    <span><defense<span> <span>armor="<span>150"<span> <span>avoidance="<span>21113"<span> <span>block="<span>700"<span> <span>parry="<span>269"/>
    <span><wis<span> <span>base="<span>20"<span> <span>effective="<span>197"/>
    <span><str<span> <span>base="<span>32"<span> <span>effective="<span>3112"/>
    <span><combat<span> <span>accuracy="<span>6.400000"<span> <span>aeautoattackchance="<span>33.500000"<span> <span>attackspeed="<span>119.567200"<span> <span>basemodifier="<span>141.100006"<span> <span>blockchance="<span>102.800003"<span><span>combathpregenppt="<span>1000"<span> <span>critbonus="<span>173.899994"<span> <span>critchance="<span>260.500000"<span> <span>criticalmitigation="<span>256.600006"<span> <span>doubleattackchance="<span>185.119995"<span> <span>dps="<span>197.223999"<span><span>hategainmod="<span>23.599998"<span> <span>pvpbasemodifier="<span>0"<span> <span>pvpcritbonus="<span>10"<span> <span>pvpdoubleattackchance="<span>49.919998"<span> <span>pvptoughness="<span>0"<span> <span>strikethrough="<span>60.200001"/>
    <span><agi<span> <span>base="<span>35"<span> <span>effective="<span>724"/>
    <span><health<span> <span>max="<span>51312"<span> <span>regen="<span>2133"/>
    <span><sta<span> <span>base="<span>28"<span> <span>effective="<span>3042"/>

    <span></stats>








     
  2. Dethdlr

    Dethdlr Guest

    basemodifier="141.100006" = PotencyI suspect the block data you mentioned is in there somewhere.  I notice blockchance under combat and also block under defense.  Could be that one is uncontested, the other isn't.  I'd compare the in game values to the REST values for a known character so you can see which stats line up with what.

     
  3. Zoltaroth

    Zoltaroth Guest

    Are you guys pulling the constants data feed?

     
  4. Zoltaroth

    Zoltaroth Guest

    Constants:

    [url="census.daybreakgames.com/xml/get/eq2/constants/">census.daybreakgames.com/xml/get/eq2/constants/[/url]

    Some stuff may be missing and need added.

    <span><generalspellproperty<span> <span>displayname="<span>Potency"<span> <span>id="<span>59"<span> <span>name="<span>basemodifier"/>
    <span><generalspellproperty<span> <span>displayname="<span>PvP Potency"<span> <span>id="<span>60"<span> <span>name="<span>pvpbasemodifier"/>


     
  5. Quicktiger

    Quicktiger Guest

    Thank you for the "constants" feed.  That is very useful indeed.

     
  6. Lantis

    Lantis Guest

    I didn't know about that feed either, thanks.  Altho there are a few oddities in it, such as these two:

    <tradeskillproperty displayname="Max Health" id="6" name="critfailuremod"/>

    <tradeskillproperty displayname="Max Health" id="7" name="rareharvestchance"/>

    ;)

     
  7. Zoltaroth

    Zoltaroth Guest

    Thats a bug fixing it for the next build.

     

Share This Page