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Loot tables - are they uptodate?

Discussion in 'Census: EverQuest II' started by Kulavvy, Mar 1, 2013.

  1. Kulavvy

    Kulavvy Guest

    It is my first post here, so Hallo everyone <img src="/station/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />I develop more or less usefull tools for my guildies (http://kulavvy.hostingasp.pl/Dkp2/Home.aspx).

    I would like to add loot tables for encounters in new zones like Dreadcutter x4 or new x2 zone.(it works fine for pre-GU65.5 zones like PoW, ST Unearthed, Altar or HarrowsEnd)

    New zones have no encounters, or the encounters have no treasures.

    Is there any schedule for adding that data to the feed?

    Regards,Kulavvy

    PS. Was it intended to show such data in data feed?

     
  2. feldon30

    feldon30 Guest

    The data that's there now was manually exported and does not reflect the encounters and loot currently present in Dreadcutter x4 and Wurmbone's End x2 as they exist on Live. As you pointed out, other zones are closer to what one would expect.

    • Spells and Items are exported to Census after each Hotfix.
    • Characters are exported to Census after a character Camps to desktop or another character.
    • There is no automated mechanism yet for Zones, NPCS, and Loot to be exported to Census.
    I believe the intention is for NPCs and Loot to be in the feed and eventually, Quests and Recipes. It's just a matter of development time and getting the data into the best possible format.

    The thing about Loot is, the format is an in-testing Draft specification and may change substantially.

     
  3. Quicktiger

    Quicktiger Guest

    Where is the documentation on the loot tables in its current format?  I don't see any mention of loot tables in any of the "accessing data" posts.

     
  4. feldon30

    feldon30 Guest

    I haven't written any documentation because the format is not finalized.

     
  5. feldon30

    feldon30 Guest

    The data is quite detailed and will allow much more granularity of information than what Zam had.

    May I suggest...

    <img src="http://i.usatoday.net/yourlife/_photos/2012/01/09/Why-Excedrin-NoDoz-bottles-are-being-recalled-8KQJKID-x.jpg" width="245" height="184" />

    <img src="/station/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> <img src="/station/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />

     
  6. Kulavvy

    Kulavvy Guest

    When the format is finished, could someone check raid versions of Drinal , Fitzpitle and Barrodas please? They all drop treasured(!) chests, and their loots (except Drinal) aren't properly exported imo. Drinal is ok - it has unusual "spawncamp->scriptedtreasure" element with treasureclass id. Fitzpitle and Barrodas doesnt contain any chest information <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
     
  7. feldon30

    feldon30 Guest

    Each boss that drops one of these Scripted treasure chests has to have that loot specially wired up in the designer data and as you found, it shows up right on the spawncamp. Adding this data may have already been done on Fitzpitzle and Barrodas but the zones have not been re-exported in a while.

     
  8. Kulavvy

    Kulavvy Guest

    Thanks for quick answer. Looking forward updating loot info :)
     

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