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Impact of the ProSiebenSat.1 transition on data feeds?

Discussion in 'Census: General Discussion' started by Lantis, Feb 21, 2012.

  1. Lantis

    Lantis Guest

    Just wondering what will the impact of the <span >ProSiebenSat.1 transition in Europe be on the data feeds?  Will european players still see their data published on the data feeds once they migrate their character to <span >ProSiebenSat.1?

     
  2. DanKinney

    DanKinney Guest

    That has not been discussed with me.

    Their servers will have the ability to generate the data, but it remains to be seen how it will be handled.  I'll ask.

    -dan

     
  3. Lempo

    Lempo Guest

    In the feedback thread on the official forums someone said that there was no share alts button on the splitpaw server.

    That could be a custom UI issue.

    There was also another post about the in-game polls last week not going to Splitpaw players.

     
  4. feldon30

    feldon30 Guest

    Ok so take this all with a grain of salt and the words of an employee of Alaplaya not someone at the management level.

    I talked to Netrunner who seems to be one of their key developer guys. He didn't know about EQ2Players or the API. He said that they have a similar service for Alaplaya games. I showed him EQ2U and some of what we do, and then sent him a link to the XML data (fully resolved) for a character. He came back and basically said "holy crap" and there is no point in Alaplaya doing a redundant service when this is so much better. I gave him the census.daybreakgames.com/ URL and he tried a few queries and was impressed at the amount of data.

    So again take this how you will, but I think we've got buy-in at least from a developer there to just stick with our API instead of reinventing the wheel.

    I'm sure at some point someone will say I "said too much" but it seemed right to me to get at least one of their guys excited at what we *already* have so players on EU servers don't get a diluted service.

     
  5. Lantis

    Lantis Guest

    Pretty much what everyone of us said when we first poked at the data feeds ROFL!

    Not at all.  Everything you pointed him at is right there in the open.  It might not be widely publicised yet, but the API and information related to them are public.

    I asked about this originally because I know it was a sore point on LOTRO.  Turbine who handled the US side of the game provided a REST API to their data, and a website similar to EQ2Players (My LOTRO), but Codemasters (who handled Europe) did not.  I had quite a few persons asking me about making LOTRoster work with the European servers, and there was nothing I could do because Codemasters simply didn't provide the same feeds.  In fact, the separation between EU and US in LOTRO is to the point that they have separate forums.

    As far as I know, SOE will operate the servers for PSS, unless there are contractual limitations preventing feeding the REST API, I suspect that, from a technical point of view, it might not be too much of a problem.  Unless those servers end up being somewhat "custom-tailored" (from what I've read, Station Cash would be replaced by PSS's own virtual currency for instance?).

     
  6. DanKinney

    DanKinney Guest

    Not in my book, Feldon.  This is a public API and is available to all.

    Like I have said before: this has not yet been discussed with me, so I have absolutely zero inside knowlege (even though I am "inside").  What I can say is that this system is separate from any one game and it can support many games, regions, etc. 

    My focus right now is on building the features and scalability of this service.  Your focus is your own, but my recommendation is to continue to build excellent sites and communities that make your customers happy - whether they are the players, guilds or developers of sites for players or guilds.  Make it awesome.

    The business discussions are going to happen no matter what.  The more awesome we are (and I am in your camp on this), the better we can represent the interest of our customers going forward.

    -dan

     

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