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GU63 and the REST API

Discussion in 'Census: General Discussion' started by Dethdlr, Mar 14, 2012.

  1. Dethdlr

    Dethdlr Guest

    Are there any changes to the data structure in the REST API headed our way based on GU63? 

    I suspect we will see some additional spells show up for level 91 and 92, and potentially some additional entries in the Alternateadvancement collection if that's where the prestige stuff gets put. 

    I'm more asking about any forthcoming structure changes vs. additional bits of data added to the existing structure.

    Since we show characters on the test server, and since GU63 is set to hit the test server tomorrow, I'm just wondering if there is anything we should be prepared for.

    Thanks!

     
  2. DanKinney

    DanKinney Guest

    Checking...but I am not aware of anything.

    -dan

     
  3. Lantis

    Lantis Guest

    From what I could see in the Test forums, you now earn Prestige Points (which seem to be the same thing as AA points, except they are earned automatically every 20% XP), which you can spend in a new tree (again, similar to AA trees).

    I guess that means the API will have to expose:

    - Amount of earned Prestige points- What prestige "perks" are available in each tree- Where you have spent your prestige points

     
  4. Dethdlr

    Dethdlr Guest

    I logged in to test last night to see how prestige points were implemented and saw that there is a new tab on the window that shows AAs called Prestige.  It looks as though it's still being worked on and I've seen a comment or two on the forums saying that some of them are basically placeholders at this point. 

    Makes sense to me to hold off on adding them to the REST API until they've been locked down a bit more. 

    I would imagine that the same basic structure that is used for AAs could be used for prestige points since they seem to be quite similar, just different pools of points.  Rename a few things, put them in different collections and we should be set.  Unless there is some big difference in them that I didn't notice when looking the first time or someone comes up with a better way.

    And for any other new stuff, I'm fine with adding them to the REST API a bit later.  I was mainly concerned about any changes that might occur as a result of GU63 that could change the existing structure and break currently running code.  :)

     
  5. Zoltaroth

    Zoltaroth Guest

    Characters on Test should be exporting with GU63 data.  If you notice anything is janky or missing let me know.

     
  6. Dethdlr

    Dethdlr Guest

    Will do.  Haven't noticed anything yet.

    Are characters getting new spells/Combat Arts at level 91 and/or 92?  If so, do you know when those will be added to the spells collection?

    Thanks

     
  7. Dethdlr

    Dethdlr Guest

    Ok, found something janky.

    Take a look at this:

    census.daybreakgames.com/xml/get/eq2/character/...=equipmentslots

    Notice their Primary slot looks like this:

    <equipmentslot displayname="Primary" id="0" name="primary">  <item id="2946475279">    <adornment_list>      <adornment color="white"/>    </adornment_list>  </item></equipmentslot>

    This is the resolved item.  Not there.  Because item 2946475279 isn't in the item collection even though this character is wearing it.

    We were discussing discovery information and the test server in another thread.  The last thing posted in that thread was this:

    Has some change been made to the way item discoveries take place or is it simply that the new GU63 items haven't been exported yet?  If it's the latter, are they going to be exported or stay out of the feeds until later?

    Either way, I've got some coding to do.  Pulling up that character on our site sent ones and zeros spilling out all over the floor.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

     
  8. Dethdlr

    Dethdlr Guest

    Ok, I've at least got the ones and zeros swept up now.  :) 

     
  9. feldon30

    feldon30 Guest

    I have yet to find Prestige AA points on characters who have spent them on Test.

    census.daybreakgames.com/xml/get/eq2/cha...er/429497116073

    Is this data found under the alternateadvancement collection or somewhere else?

     
  10. DanKinney

    DanKinney Guest

    I think the Prestige tree will begin appearing after tomorrow's update.

    From my discussion with the game team, this data is still very much in flux and may change still.  

    -dan

     
  11. Dethdlr

    Dethdlr Guest

    I'm seeing treeIDs showing up in the alternateadvancement nodes for characters that don't exist yet in the alternateadvancement collection.  For example, this character has one that looks like this:

    <alternateadvancement id="2227217422" tier="1" treeID="112"/>

    The alternateadvancement collection only goes up through ID 95.  I believe some of that data is still in a state of flux since GU63 is still being tested.  Any guestimates on when that data will make it to the REST API?  No rush, just curious.

    Thanks,

     
  12. Lantis

    Lantis Guest

    What's the current plan regarding exposing prestige data through the REST API?  Any tentative ETA?

     
  13. Dethdlr

    Dethdlr Guest

    They're in there now.  We put them up on EQ2U last week on the AA tab.  They added them like additional trees in the alternateadvancement collection.  If I remember right, they are AA tree 96-120.

     
  14. Lantis

    Lantis Guest

    I don't see any prestige points on my character:

    census.daybreakgames.com/xml/get/eq2/character/446676908718

    They must have added the trees but didn't add the amount of earned/spent points.

     
  15. Dethdlr

    Dethdlr Guest

    They didn't need to.  Prestige points are 100% tied to level and the percentage you are into the next level.  If you're level 90 and 20% into the next level then you have 1 prestige point.  XP has been available for a while so you can use that data to determine based on XP how many prestige points a character has. 

    As for spent points, if you look at your character and look at the points spent on tree 112, you'll see the prestige points your character has spent.

     

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