1. I have corrected the e-mail settings so that outgoing e-mails from these forums should be sent now. If you tried to Register or Reset your Password, please try again!
    Dismiss Notice

gamelinks from in-game browser

Discussion in 'Census: General Discussion' started by Dedith, Feb 5, 2013.

  1. Dedith

    Dedith Guest

    Is there any special additions to the in-game webkit browser to support the EQ2 client gamelinks?  I tested out just placing the game links into a div container, but it just displayed the raw gamelink instead of what I expected.

    I'd love to let the in-game browser handle item tooltip for icons or text, but worst case I'll just use my own tooltips.

     
  2. Uberfuzzy

    Uberfuzzy Guest

    They use a product called <span style="background-color: #c0c0c0; font-family: 'Times New Roman'; font-size: 13px; text-align: -webkit-auto;">Awesomium, for their HTML "engine" (which is really a fork/branch/offshoot/cousin of Chromium, which is where Chome came from, all of which are actually powered by WebKit)

    It is used by many products to provide "good" web support inside of an application (I belive EVEonline uses/used it), the same way any old application can "embed" the default HTML core that powers IE inside an application (often used for "live help"), but Awesomium

    For the nerdy people in the audience, the agent string it reports as: <span style="background-color: #c0c0c0; font-family: 'Times New Roman'; font-size: 13px; text-align: -webkit-auto;">Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/535.19 (KHTML, like Gecko) Chrome/18.0.1003.1 Safari/535.19 Awesomium/1.7.1

    For the most part, it has no idea you are even inside a game. You could very well be just using a normal browser application on a computer. While it is possible to tweak the awesomium layer to do things, I highly doubt SOE did so. They were just looking for a straight drop in replacement from the ancient Mozilla core they were using from 2005 (it was forked when firefox was ~1.5, if you want an idea how old that project was)

    If you want fancy game-like popups, talk to EQ2U. This is a solved problem <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />


     
  3. Dedith

    Dedith Guest

    lol, I think then next time I hang with you at the pool party, I'm getting you more drinks. <img src="/station/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" />

    I did mention it was webkit..  and that I'm already doing tooltips... though the later is a bit vague in fact that I've already done them.  I was just pondering to use the eq2 client's internals for it (it would look cleaner when compared to other in game item tooltips, would have it's own in-game tooltip window outside of the browser, etc)

    Speaking of, I hope to launch the site well before this year's SOE Live, but I'll send you login details for the beta if wanna see what became of the ideas I came up with at the last SOE Live..

     
  4. feldon30

    feldon30 Guest

    I've seen a little bit of what Dedith is working on and he's doing some awesome things that I wish we'd thought of on EQ2U. :cool: I promised not to [strikethru]steal[/strikethru] [strikethru]borrow[/strikethru] liberate any of his ideas til after launch. :cool: There is so much that folks could be doing to analyze the data. We mostly just display it.

     

Share This Page