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EverQuest II: Chaos Descending Expansion Announced

Discussion in 'EverQuest II General Discussion' started by Feldon, Sep 14, 2018.

  1. Anaogi

    Anaogi Active Member

    Thought about adding my life story to the thread. Decided just to drop some dinero on ya instead... ;)
     
  2. Anaogi

    Anaogi Active Member

    Great. Siggy liked a response of mine. I may just shrivel up from shame.
     
    • Funny Funny x 4
    • Fishy Fishy x 1
  3. Meneltel

    Meneltel Active Member

    Check the calendar again, may be its April 1st and not approaching Halloween?
     
  4. Errrorr

    Errrorr Active Member

    Didn't Primalz report her to a Community member for that lol?
     
  5. Errrorr

    Errrorr Active Member

    Also in all honesty, it's no wonder the game is going down the drain. Reviewing half the **** on the Beta forums is ridiculous. 50% of the Class section is 'omg you're OP now you suck hahahaha', 25% is 'My class still sucks, what are you doing about it?, and the other 25% is people trying to work out WTF is actually meant to be balanced.

    Nobody knows what they are testing. Any feedback on the Current situation is ignored (and has been for a long time), and we are all just playing a guessing game to see what stupid mechanic gets band-aid fixed next.
     
    • Agree Agree x 3
    • Winner Winner x 2
  6. Mermut

    Mermut Well-Known Member

    More data on the horror that is the healer nerf called 'Chaotic Leech'

    IN LIBRARY
    Umbral Barrier: 348,409,147
    Ancestral Ward: 212,834,719
    Oberon: 463,674,345

    IN T1 HEROIC
    Umbral Barrier: 144,794,017 (41% normal size)
    Ancestral Ward: 55,574,322 (26% normal size)
    Oberon: 73,373,182 (15% normal size)

    You'll notice that the base value over Oberon is over 100m bigger than the base value of Umbral Barrier.. but the T1 nerfed version of oberon is about 1/2 the size of nerfed Umbral Barrier

    So, basically, healers have NO bloody clue wtf ANY of our heals are going to do in any heroic or raid content...
    Bad enough that the debuff is AT LEAST 60% in T1 zones (and, yes, it does get WORSE in harder content.. so as the mobs hit hard, healers get screwed even worse) but it's not even uniform.. some arts get nerfed even worse.
    The icing on the cake is that devs won't even tell us what is actually going on with the debuff. They are INTENTIONALLY depriving healers of the information they need to do their jobs properly.

    Why do they think it is a good idea to keep healers in the dark about information that id fundamental to their ability to heal?
     
    Last edited: Oct 21, 2018
    • Agree Agree x 5
  7. Fuli

    Fuli Well-Known Member

    Eq2 Beta Testing - The Short Story Version:

    1. Pre-order and you will have something to do.

    2. We want you to find bugs.

    3. We do not want you to test design decisions, because we do not care about your feedback with respect that.
     
    Last edited: Oct 21, 2018
    • Winner Winner x 2
    • Agree Agree x 1
  8. RhodrisNZ

    RhodrisNZ Geographically Challenged

    Fuli, you forgot the first imperative:

    1. Pre-order and give us a cash injection.
     
    • Agree Agree x 2
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  9. Fuli

    Fuli Well-Known Member

    I don't have a problem with people making money. I like money.

    By now, folks should be able predict what they are getting quality-wise. If they want to buy it, well, go for it. To each their own.

    At least the lieing seems to have been dialed back. For me these days, it's more about entertainment. In all my years, I have never seen a company so amazingly stupid about how it does business.

    Note:
    I can forgive the bubble gnomes for any analytical failings. What I won't look past is misinforming or mislesding people.
     
    • Agree Agree x 3
    • Like Like x 1
  10. Mermut

    Mermut Well-Known Member

    In heroic/raid zones, they might as well replace all heal/ward descriptions with either
    Some kind of single target ward/heal/reactive or whatever
    and
    Some kind of group ward/heal/reactive or whatever

    it wouldn't give use any LESS information than we currently have in those zones :S
     
    • Agree Agree x 1
  11. RhodrisNZ

    RhodrisNZ Geographically Challenged

    Ascension class for heals incoming!
     
    • Winner Winner x 1
  12. Mermut

    Mermut Well-Known Member

    Nah.. that would require them to actually do something real with healing. They did give Geo's a 6 min recast ward though ;)
     
  13. Castegyre

    Castegyre Active Member

    I wonder if they just gave up on mathing and decided to use a cash shop RNG. "You may not get the rare heal/ward number you were looking for on the first try, but keep spamming and you might get lucky before Bob is laying in a pool of his own blood!"
     
    • Funny Funny x 2
  14. Mermut

    Mermut Well-Known Member

    Oh, it's consistent for each art... just the percentage each art is nerfed is doesn't follow any rhyme or reason that is evident to us as players.

    Apparantly we, as healers, don't need to have any CLUE what our arts are going to do from zone to zone until we cast them. I'd also put good money on the values changing w/o warning or explanation at least once after the expac goes live....

    PUGs weren't very healthy before, but what self-respecting healer is going to want to PUG now when they're is a decent change they're going to look like an incompetant idiot because they don't know what their arts do......
    Never mind that we don't know what they do because the numbers on the tooltips have ABSOLUTELY nothing to do with the values we get out... because of the super secret debuff
     
    • Informative Informative x 2
    • Shocked Shocked x 1
  15. Feldon

    Feldon Administrator Staff Member

    • Informative Informative x 2
  16. Fuli

    Fuli Well-Known Member

    I remember reading that article. I imagine you got buried in fan mail from the design team after posting it.

    Your article does an excellent job of illustrating the fundamental beef I have with this company: welfare enhancement.

    Much of the behavior I have observed from this company indicates they are fundamentally concerned with their own welfare, and customer welfare is way, way, way down the list of priorities.

    For example, why as a company, are you claiming to sell people the experience of fun, and then reject (or in the case of the discord channel, punish) people for providing feedback about whether or not they are having said fun?

    The simple answer is: they don't really care - if they did, they would welcome feedback about the overall enjoyment of the game by customers. What they seem to care about is selling stuff, not improving customer welfare. So we get all the short cuts, deceit, and manipulative gimmicks designed to make life better for DBG with very little concern for what customers are getting for their money.

    I do believe Georgeson wanted to make a fun game. The issue with him was arrogance - the only feedback he cared about was his own, and he built a design culture that reflected this philosophy and which remains to this day. Unfortunately, it's being compounded by a new ownership that is more interested in manipulating money out of people than making a good game.

    Those failings discussed in the "Black Box" article reveal a development attitude that doesn't particularly care about customer experience. In fact, I suspect that hidden mechanics work just fine for them, because adjustments can be made, and if customers don't know what they are, well, that works just fine for the staff.

    Sure, if I'm buying a toaster, do I really care about tweaks made to spring technology? No. What I care about is its ability to make toast.

    Gamers care about having fun, and that means understanding the mechanics of the game, having lots of different things to do, and being able to impose a sense of control on risky challenges. How can one do this when they (1) don't have much to do, and (2) can't figure out the mechanics puzzle?

    I've stated on many occasions that since Georgeson's reign, EQ2 has been a developer focused culture. Nothing has changed in that regard. What has changed is a dramatic deterioration in quality since Epestien/CN/? bought it.

    People are, in general, resistant to change. But sooner or later, in mental accounting terms, prices become losses, and when that happens, loss avoidance kicks in - and bye bye.

    At some point people say to themselves, "This game is a waste of money, and I don't trust this company."

    Edit: spelling, coherence, blah, blah, blah
     
    Last edited: Oct 22, 2018
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  17. Endymion

    Endymion Active Member

    Remember when you were worried about all heals being converted to %-based instead? :D
     
    • Funny Funny x 2
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  18. Mizgamer62

    Mizgamer62 Active Member

    ^^^ THIS ^^^

    I can't count how many times I have heard the developers refer to EQ2 as "their game", not a game we are making for "the players." I am pretty sure that Kander said as much again in the live stream.
     
    • Agree Agree x 5
  19. Fuli

    Fuli Well-Known Member

    We should feel privileged they let us pay them so we can play it!
     
    • Agree Agree x 3
    • Winner Winner x 2
    • Funny Funny x 1
  20. Castegyre

    Castegyre Active Member

    I'm so ungrateful that I refused to play for a long time even though they had my money. How dare I. So I stopped letting them have any of my money just to make an honest customer of myself.
     
    • Like Like x 5
    • Appreciation Appreciation x 2

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