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EQ2 Forum Tarinax PvP Beta Update Notes 04/23/2021

Discussion in 'The News Feed!' started by Daybreak Post Tracker -, Apr 23, 2021.

  1. ITEMS Reduced the effectiveness of signets in PvP combat Increased the ability modifier granted by all items from base game through Kingdom of Sky. General PVP Combat Removed stat scaling from PvP combat with the exception of the following abilities that are completely suppressed in PvP combat: Ability Doubleattack, Crit Bonus, Fervor, Spell Doubleattack Players will now utilize level scaling combat mitigation in PvP combat, each class benefits from this buff with a unique percentage. Berserker gain 20% of the maximum possible combat mitigation against ability damage and 50% of the maximum possible combat mitigation against auto attack damage Brigand gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage Bruiser gain 20% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage Conjuror gain 20% of the maximum possible combat mitigation against ability damage and 10% of the maximum possible combat mitigation against auto attack damage Defiler gain 70% of the maximum possible combat mitigation against ability damage and 50% of the maximum possible combat mitigation against auto attack damage Dirge gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage Fury gain 10% of the maximum possible combat mitigation against ability damage Guardian gain 70% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage Inquisitor gain 10% of the maximum possible combat mitigation against auto attack damage Monk gain 70% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage Mystic gain 50% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage Necromancer gain 10% of the maximum possible combat mitigation against ability damage and 10% of the maximum possible combat mitigation against auto attack damage Paladin gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage Shadowknight gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage Swashbuckler gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage Templar gain 10% of the maximum possible combat mitigation against ability damage Warlock gain 30% of the maximum possible combat mitigation against ability damage Wizard gain 30% of the maximum possible combat mitigation against ability damage ABILITIES Brawler Mantis Leap will taunt and prevent target change in PvP combat Bruiser Manhandle will taunt in PvP combat Increased the duration of Sucker Punch in PvP combat Decreased the damage of Knockout Combination in PvP combat Coercer Corrected a bug that prevented Linked Pain from clearing the attacker's target in PvP combat Fighter's may no longer trigger Linked Pain Conjuror Fighter pets will taunt when casting Telluric Strike in PvP combat Fighter pets will taunt when casting Telluric Shout in PvP combat Dirge The target of Hyran's Seething Sonata will reactively taunt damagers in PvP combat Fury Corrected a bug that prevented Hibernation from healing in PvP combat Illusionist Spellshield will now match the PvE functionality in PvP combat Necromancer Fighter pets will taunt when casting Graven Strike in PvP combat Fighter pets will taunt when casting Graven Scream in PvP combat Mystic Corrected a bug that prevented Oberon from applying in PvP combat Predator Placating Strike will clear the targets target in PvP combat Ranger Corrected a bug that prevented Archer's Fury from triggering in PvP combat Rogue Rogue combat art's will no longer bypass avoidance checks Sorceror Concussive Blast will clear the targets target in PvP combat Swashbuckler The caster of Swarthy Deception will reactively taunt damager's of the target in PvP combat Templar Healing Fate will now match the PvE functionality in PvP combat Involuntary Gift will now match the PvE functionality in PvP combat Troubador Reduced the duration of Breathtaking Bellow in PvP combat Reduced the damage of Perfect Shrill in PvP combat Warden Corrected an issue that allowed Natures Pack to hit for much higher damage then intended below level 114

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