1. I have corrected the e-mail settings so that outgoing e-mails from these forums should be sent now. If you tried to Register or Reset your Password, please try again!
    Dismiss Notice

Missing Damage ID's

Discussion in 'Census: EverQuest II' started by Alphonsus, Jan 2, 2015.

  1. Alphonsus

    Alphonsus Guest

    With the new mastercrafted weapons, some show the damageid in census, some don't.
    This is for all the new types of weapons:

    ID Name Damage
    3 Flame Heat
    4 Frost Cold
    5 Void Magic
    6 Psychic Mental
    7 Divine Divine
    8 Disease Disease
    9 Venom Poison
     
  2. Feldon

    Feldon Guest

    Wasn't even aware this data was exporting. Now I'm curious to see if this shows in-game anywhere. If so, we'll make a point to support it on EQ2U.

    And if you've got some example items that should be exporting with a damageid but aren't, can you post some examples?
     
  3. Alphonsus

    Alphonsus Guest

    Yup, this is in game. You'll see the damage is Mental.

    <img src="http://i.imgur.com/1UDHxAv.png" class="bbCodeImage LbImage" alt="" />

    But you'll see here it's missing the damageid under typeinfo.
    But if you look at the 2H staff version here, you'll see the damageid is #6.

    These types of weapon damage appeared in weapons that dropped in HKC, and were often used in Dreadscale's Maw, because some of the raid mobs in there resisted regular damage and required heat damage, cold damage, etc. Now you can add them to any mastercrafted weapons (and arrows) from a rare mat that is rewarded from the tradeskill researcher. Extremely rare reward though.

    Now granted you could just go off the prefix, but this wouldn't work globally. Like the HKC weapons like this one for instance which is Magic Damage: Tunnel Crusher
     
    Last edited by a moderator: Dec 14, 2016
  4. Feldon

    Feldon Guest

    Alright I'll bring up that some aren't exporting.
     
  5. Feldon

    Feldon Guest

    By the way, damageid 1 is Crushing and damageid 2 is Piercing. Right now I'm only displaying something if damageid is between 3 and 9.
     
  6. Alphonsus

    Alphonsus Guest

    I never looked at 1 and 2, I assumed 1 just meant default. Most items also have damagetype which is usually crushing, etc. These, I guess you can call them imbued items, seem to have damagetype's like "Zap", and "Confound".
     
  7. Dedith

    Dedith Guest

    I'd be more concerned about items that are certain damage types in census but not in game. Likely older data since the damage type mechanic doesn't seem to have been used often since a long time ago.
     
  8. Feldon

    Feldon Guest

    OK here's my understanding. DamageIDs currently range from 0-9. The DamageType is flavor text show in-game but has no impact on the actual damage type. If I do a distinct on damage types, I get:

    <typeinfo.damagetype>Burn</typeinfo.damagetype>
    <typeinfo.damagetype>Confound</typeinfo.damagetype>
    <typeinfo.damagetype>Crush</typeinfo.damagetype>
    <typeinfo.damagetype>Disease</typeinfo.damagetype>
    <typeinfo.damagetype>Freeze</typeinfo.damagetype>
    <typeinfo.damagetype>Pierce</typeinfo.damagetype>
    <typeinfo.damagetype>Poison</typeinfo.damagetype>
    <typeinfo.damagetype>Slash</typeinfo.damagetype>
    <typeinfo.damagetype>Smite</typeinfo.damagetype>
    <typeinfo.damagetype>Zap</typeinfo.damagetype>
    <typeinfo.damagetype>cold</typeinfo.damagetype>
    <typeinfo.damagetype>crushing</typeinfo.damagetype>
    <typeinfo.damagetype>disease</typeinfo.damagetype>
    <typeinfo.damagetype>divine</typeinfo.damagetype>
    <typeinfo.damagetype>heat</typeinfo.damagetype>
    <typeinfo.damagetype>magic</typeinfo.damagetype>
    <typeinfo.damagetype>mental</typeinfo.damagetype>
    <typeinfo.damagetype>piercing</typeinfo.damagetype>
    <typeinfo.damagetype>poison</typeinfo.damagetype>
    <typeinfo.damagetype>slashing</typeinfo.damagetype>

    But if I actually investigate all those names, they seem to line up with our 0-9 numbering:

    0 - Slashing
    1 - Crushing
    2 - Piercing
    3 - Heat (Flame)
    4 - Cold (Freeze)
    5 - Magic (Zap)
    6 - Mental (Confound)
    7 - Divine (Smite)
    8 - Disease
    9 - Poison
     
  9. Feldon

    Feldon Guest

    The example item posted by Alphonsus was a Ranged Focus item. What some people call a Wand and what I call a "Spell Autoattack Weapon". We know that ranged weapons that use ammo do not have a damage type as the damage type is on the ammo. However mage wands should be exporting typeinfo.damageid and typeinfo.damagetype.
     

Share This Page