As some of you know I'm neck-deep in electronics these days. I'm building prototype PCBs as a contractor, and I'm designing my own PCBs for wearable cosplay and props. Lately I've been shopping for Oscilloscopes. This is one of those crazy areas where you can spend $99, $999, $9,999 or more. Arguably the biggest YouTuber for electronics is Dave aka eevblog. He's done over a thousand videos on a range of topics including numerous video reviews. The thing you have to get is, he receives test/sample/prerelease/new equipment all the time, reviews it on his channel, and he absolutely TRASHES it on his channel. Rigol sends him their $1000 new scope they're hoping to succeed with, or Siglent sends him their brand new $379 scope they've been developing for years and 50% of his video is talking absolute sh!t about everything he thinks is wrong with it. Yeah the gist is usually that it's great bang-for-the-buck, but yeah wow. Despite all this, these companies see him as an ally worth sharing prototypes and prerelease hardware because he's HONEST, has a wide audience, people trust what he says, and they do get sales as a result, even though his videos are all "warts and all". Now I think about EQ2Wire and the number of times I got e-mails from Holly, from Kander, from other devs, from Community pleading, guilt tripping, admonishing, and threatening that I was "hurting" the team, harming sales numbers, and that I was trying to "kill the game". My site was openly dismissed as a "trash tabloid". I can't even imagine what I'd be writing if I were trying to cover EQ2 these days. The good things about every expansion are the 3 things that have always been wonderful -- the environments and art, the live events and storytelling, and the animations. That's Tim Heydelaar's team, Kaitheel, and Tom Tobey. Everything bad has been the same bad things for years -- class balance, baffling gear progression that requires an Excel spreadsheet, lack of grouping tools, item examine and spell tooltip windows that boldface lie to the player, empty zones, one-shot-kill mechanics in casual content, healing being a miserable experience, and focusing on stuff that will never work like PVP. It feels like a decade, but truthfully it's been less than 3 years since I stopped writing EQ2Wire. They won't have someone to blame, I guess? I dunno.