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Crowdsource Project: Character Details Hard Caps and Tooltips

Discussion in 'EQ2U Players Support & Feedback' started by Sweatypie, Jan 19, 2019.

  1. Sweatypie

    Sweatypie Active Member

    This is as minor as it can get, but when you hover over resists, you get information that was relevant in ToT from 2015.

    [​IMG]
     
  2. Feldon

    Feldon Administrator Staff Member

    I'd appreciate your comments on what the tooltips on the Character Details page on EQ2U should look like. The last time I updated them was 2+ expansions ago.
     
  3. Feldon

    Feldon Administrator Staff Member

    I didn't forget. :)
     
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  4. Sweatypie

    Sweatypie Active Member

    Resolve requirements:

    Heroic 1: 1060
    Heroic 2: 1334
    Raid 1: 1512
    Raid 2: 1672
    Raid 1 Mythic: 1797
    Raid 3: 1873
    Raid 2 Mythic: 2032
    Raid 4: 2112
    Raid 3 Mythic: 2273
    Raid 4 Mythic: 2395

    Being above each requirement does not increase your damage in the respective tier, but damage done and taken will be normalized.

    Crit Bonus cap:
    4266 (With max CB overcap)

    Fervor cap:
    230 (With max Fervor overcap)

    Doublecast:
    You need 180%+ to doublecast 100% of the time now. It changes per mob and tier however. Double cast is wacky, but writing 180+ should be a decent description.

    Resists:
    No requirements, the higher the less damage you take.
     
    Last edited: Jan 20, 2019
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  5. Alarra

    Alarra Member

    Thanks for listing the stats.
    I believe CB cap is 4000, then you are allowed your overcap. (in your case 226)
    It is the same for Fervor, 200 is cap, then you get you overcap. (in your case 30)
     
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  6. Sweatypie

    Sweatypie Active Member

    Yeah I changed my wording. Thanks
     
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  7. Alarra

    Alarra Member

    I am asking around for information on the mit caps. I found someone(Lemilla) on the OF who gave me a formula for calculating it.
    I will test it out later to make sure it's accurate, but from what they are saying, it is 49500 (give or take) Mitigation needed to reach 75%(which is the cap) melee damage mitigation for a Level 118 foe.
     
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  8. Alarra

    Alarra Member

    It seems none of my level 110 characters have the ability to stoneskin the damage required to test this.
    I will see about levelling up my Guardian, but if someone is willing to help me test this it would be immensely helpful.

    Info I need from you:
    1. A level 110 character that has a stoneskin ability or can have one applied by another player
    2. Your mitigation stat number when you were fighting the mob
    3. The physical damage inflicted by an enemy with the same ability with BOTH the stoneskinned value and the non-stoneskinned value.
    4. Ensure that you have enough resolve for the zone that you test and that the mob does a consistent number for their physical damage.
     

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