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Interesting that people are reporting potency over a certain amount increases dmg exponentially

Discussion in 'EverQuest II General Discussion' started by CoLDMeTaL, Dec 13, 2017.

  1. Inyala

    Inyala New Member

    For a pot increase from 63k to 69k to cause a 30% to 35% increase in dps, assuming all other effects remained the same, the potency mitigation of the mobs would be between 43k and 46k.


    (A-X)/(B-X)=Y -> X = (A-YB)/(1-Y)

    Where
    X = potency mitigation
    Y = relative damage diffrence (i.e. 1.3 for a 30% increase)
    A = potency after increase
    B = potency before increase
     
    Last edited: Dec 18, 2017
  2. Tekka

    Tekka That Village Idiot

    AHHHHHH!!!! Maths! It buuuuurns usss!

    :eek:
     
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  3. Widem

    Widem New Member

    Not to sound hateful, but Caith is a very bad at his job.
     
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  4. Inyala

    Inyala New Member

    More like he's overworked with having to do all itemization, mechanics and class balance on his own.

    The result is bad though, I can agree with that.
     
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  5. Fuli

    Fuli Well-Known Member

    No doubt. At the same time, I can't help but believe a lot of the burden the devs are suffering now is because rather than fixing stuff the right way along the way, they'd just slap a bandaid on it and forget about it.
     
    Last edited: Dec 19, 2017
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  6. Fuli

    Fuli Well-Known Member

    Can you imagine Microsoft or McAfee operating the way DBG Does?

    "Look, we know this us software isn't meeting your expectations. We also know that the product us bug- ridden and unfinished.

    But, just buy it now, and we'll fix what we can with the next updated version...."
     
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  7. Mermut

    Mermut Well-Known Member

    *laugh* That IS how windows has opperated for much of it's life ;)
     
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  8. Fuli

    Fuli Well-Known Member

    Well, true Microsoft tends to let users find the bugs. The difference is, when found, they fix them.

    Well....prolly not a good example lol.
     
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  9. Feldon

    Feldon Administrator Staff Member

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